Linting
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@ -117,30 +117,35 @@ class Game:
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self.state = GameMode.INVENTORY
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elif key == KeyValues.SPACE:
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self.state = GameMode.MAINMENU
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elif key == KeyValues.T :
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keykey = self.screen.getkey()
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keykey = KeyValues.translate_key(keykey, self.settings)
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if keykey == KeyValues.UP:
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xp = self.player.x
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yp = self.player.y-1
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elif keykey == KeyValues.DOWN:
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xp = self.player.x
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yp = self.player.y+1
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elif keykey == KeyValues.LEFT:
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xp = self.player.x-1
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yp = self.player.y
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elif keykey == KeyValues.RIGHT:
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xp = self.player.x+1
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yp = self.player.y
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if self.map.entity_is_present(yp, xp) :
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for entity in self.map.entities :
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if entity.is_friendly() and entity.x == xp and entity.y == yp :
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msg = entity.talk_to(self.player)
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self.logs.add_message(msg)
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if entity.is_merchant() :
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self.state = GameMode.STORE
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self.store_menu.update_merchant(entity)
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elif key == KeyValues.T:
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self.handle_friendly_entity_chat()
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def handle_friendly_entity_chat(self) -> None:
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keykey = self.screen.getkey()
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keykey = KeyValues.translate_key(keykey, self.settings)
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if keykey == KeyValues.UP:
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xp = self.player.x
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yp = self.player.y - 1
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elif keykey == KeyValues.DOWN:
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xp = self.player.x
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yp = self.player.y + 1
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elif keykey == KeyValues.LEFT:
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xp = self.player.x - 1
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yp = self.player.y
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elif keykey == KeyValues.RIGHT:
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xp = self.player.x + 1
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yp = self.player.y
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else:
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return
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if self.map.entity_is_present(yp, xp):
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for entity in self.map.entities:
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if entity.is_friendly() and entity.x == xp and \
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entity.y == yp:
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msg = entity.talk_to(self.player)
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self.logs.add_message(msg)
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if entity.is_merchant():
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self.state = GameMode.STORE
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self.store_menu.update_merchant(entity)
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def handle_key_pressed_inventory(self, key: KeyValues) -> None:
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"""
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@ -164,12 +169,12 @@ class Game:
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self.inventory_menu.position = min(self.inventory_menu.position,
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len(self.inventory_menu.values)
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- 1)
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def handle_key_pressed_store(self, key: KeyValues) -> None:
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"""
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In a store menu, we can buy items or close the menu.
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"""
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if key == KeyValues.SPACE :
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if key == KeyValues.SPACE:
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self.state = GameMode.PLAY
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elif key == KeyValues.UP:
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self.store_menu.go_up()
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@ -180,8 +185,7 @@ class Game:
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self.player.add_to_inventory(self.store_menu.validate())
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# Ensure that the cursor has a good position
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self.store_menu.position = min(self.store_menu.position,
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len(self.store_menu.values)
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- 1)
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len(self.store_menu.values) - 1)
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def handle_key_pressed_main_menu(self, key: KeyValues) -> None:
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"""
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