Linting
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@ -147,7 +147,8 @@ class Bomb(Item):
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d["exploding"] = self.exploding
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d["damage"] = self.damage
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return d
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class Weapon(Item):
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"""
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Non-throwable items that improve player damage
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@ -166,14 +167,15 @@ class Weapon(Item):
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d["damage"] = self.damage
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return d
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class Sword(Weapon) :
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class Sword(Weapon):
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"""
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A basic weapon
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"""
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def __init__(self, name: str = "sword", *args, **kwargs):
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super().__init__(name = name, *args, **kwargs)
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super().__init__(name=name, *args, **kwargs)
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self.name = name
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class BodySnatchPotion(Item):
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"""
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