Added a scroll object that deals damage based on the player intelligence. Related to #60
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@ -629,7 +629,8 @@ class Entity:
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from squirrelbattle.entities.friendly import Merchant, Sunflower, \
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Trumpet
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from squirrelbattle.entities.items import BodySnatchPotion, Bomb, \
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Heart, Sword, Shield, Chestplate, Helmet, RingCritical, RingXP
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Heart, Sword, Shield, Chestplate, Helmet, RingCritical, RingXP, \
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ScrollofDamage
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return {
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"Tiger": Tiger,
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"Bomb": Bomb,
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@ -649,6 +650,7 @@ class Entity:
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"Helmet": Helmet,
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"RingCritical": RingCritical,
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"RingXP": RingXP,
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"ScrollofDamage": ScrollofDamage,
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}
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def save_state(self) -> dict:
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