Added a scroll object that deals damage based on the player intelligence. Related to #60

This commit is contained in:
eichhornchen
2021-01-08 11:54:39 +01:00
parent ea58d5b426
commit 5736c2300b
3 changed files with 27 additions and 1 deletions

View File

@ -629,7 +629,8 @@ class Entity:
from squirrelbattle.entities.friendly import Merchant, Sunflower, \
Trumpet
from squirrelbattle.entities.items import BodySnatchPotion, Bomb, \
Heart, Sword, Shield, Chestplate, Helmet, RingCritical, RingXP
Heart, Sword, Shield, Chestplate, Helmet, RingCritical, RingXP, \
ScrollofDamage
return {
"Tiger": Tiger,
"Bomb": Bomb,
@ -649,6 +650,7 @@ class Entity:
"Helmet": Helmet,
"RingCritical": RingCritical,
"RingXP": RingXP,
"ScrollofDamage": ScrollofDamage,
}
def save_state(self) -> dict: