This commit is contained in:
Yohann D'ANELLO
2020-11-11 20:36:43 +01:00
parent f33d8b8170
commit 53077aacb0
4 changed files with 13 additions and 8 deletions

View File

@ -93,7 +93,7 @@ class Game:
elif key == ' ':
return KeyValues.SPACE
def handle_key_pressed(self, key: KeyValues, screen) -> None:
def handle_key_pressed(self, key: KeyValues, screen: Any) -> None:
"""
Indicates what should be done when the given key is pressed,
according to the current game state.
@ -103,7 +103,7 @@ class Game:
elif self.state == GameMode.MAINMENU:
self.handle_key_pressed_main_menu(key)
elif self.state == GameMode.SETTINGS:
self.handle_key_pressed_settings(key,screen)
self.handle_key_pressed_settings(key, screen)
self.display_refresh()
def handle_key_pressed_play(self, key: KeyValues) -> None:
@ -142,7 +142,7 @@ class Game:
elif option == menus.MainMenuValues.EXIT:
sys.exit(0)
def handle_key_pressed_settings(self, key: KeyValues, screen : Any) -> None:
def handle_key_pressed_settings(self, key: KeyValues, screen: Any) -> None:
"""
For now, in the settings mode, we can only go backwards.
"""