Don't buy hearts, use them instant instead. Fixes #38
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@ -49,7 +49,7 @@ class Item(Entity):
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"""
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self.held = True
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self.held_by = player
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self.map.remove_entity(self)
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self.held_by.map.remove_entity(self)
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player.add_to_inventory(self)
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def save_state(self) -> dict:
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@ -80,7 +80,7 @@ class Heart(Item):
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When holding a heart, heal the player and don't put item in inventory.
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"""
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player.health = min(player.maxhealth, player.health + self.healing)
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self.map.remove_entity(self)
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player.map.remove_entity(self)
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def save_state(self) -> dict:
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"""
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