Merge branch 'master' into map_generation
# Conflicts: # squirrelbattle/entities/player.py # squirrelbattle/game.py # squirrelbattle/interfaces.py # squirrelbattle/tests/game_test.py
This commit is contained in:
@ -1,11 +1,13 @@
|
||||
# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
|
||||
# Copyright (C) 2020-2021 by ÿnérant, eichhornchen, nicomarg, charlse
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
from math import log
|
||||
from random import randint
|
||||
from typing import Dict, Optional, Tuple
|
||||
|
||||
from .items import Item
|
||||
from ..interfaces import FightingEntity, InventoryHolder
|
||||
from ..translations import gettext as _
|
||||
|
||||
|
||||
class Player(InventoryHolder, FightingEntity):
|
||||
@ -61,6 +63,31 @@ class Player(InventoryHolder, FightingEntity):
|
||||
self.recalculate_paths()
|
||||
self.map.compute_visibility(self.y, self.x, self.vision)
|
||||
|
||||
def dance(self) -> None:
|
||||
"""
|
||||
Dancing has a certain probability or making ennemies unable
|
||||
to fight for 3 turns. That probability depends on the player's
|
||||
charisma.
|
||||
"""
|
||||
diceroll = randint(1, 10)
|
||||
found = False
|
||||
if diceroll <= self.charisma:
|
||||
for entity in self.map.entities:
|
||||
if entity.is_fighting_entity() and not entity == self \
|
||||
and entity.distance(self) <= 3:
|
||||
found = True
|
||||
entity.confused = 1
|
||||
entity.effects.append(["confused", 1, 3])
|
||||
if found:
|
||||
self.map.logs.add_message(_(
|
||||
"It worked! Nearby ennemies will be confused for 3 turns."))
|
||||
else:
|
||||
self.map.logs.add_message(_(
|
||||
"It worked, but there is no one nearby..."))
|
||||
else:
|
||||
self.map.logs.add_message(
|
||||
_("The dance was not effective..."))
|
||||
|
||||
def level_up(self) -> None:
|
||||
"""
|
||||
Add as many levels as possible to the player.
|
||||
@ -69,8 +96,18 @@ class Player(InventoryHolder, FightingEntity):
|
||||
self.level += 1
|
||||
self.current_xp -= self.max_xp
|
||||
self.max_xp = self.level * 10
|
||||
self.maxhealth += int(2 * log(self.level) / log(2))
|
||||
self.health = self.maxhealth
|
||||
self.strength = self.strength + 1
|
||||
if self.level % 3 == 0:
|
||||
self.dexterity += 1
|
||||
self.constitution += 1
|
||||
if self.level % 4 == 0:
|
||||
self.intelligence += 1
|
||||
if self.level % 6 == 0:
|
||||
self.charisma += 1
|
||||
if self.level % 10 == 0 and self.critical < 95:
|
||||
self.critical += (100 - self.charisma) // 30
|
||||
|
||||
def add_xp(self, xp: int) -> None:
|
||||
"""
|
||||
|
Reference in New Issue
Block a user