Added rings that can augment the player's statistics. Also added a new statistic : xp_buff, which helps the player level up sooner.
This commit is contained in:
@ -374,7 +374,7 @@ class Entity:
|
||||
TeddyBear, GiantSeaEagle
|
||||
from squirrelbattle.entities.friendly import Merchant, Sunflower
|
||||
from squirrelbattle.entities.items import BodySnatchPotion, Bomb, \
|
||||
Heart, Sword, Shield, Chestplate, Helmet
|
||||
Heart, Sword, Shield, Chestplate, Helmet, RingCritical, RingXP
|
||||
return {
|
||||
"Tiger": Tiger,
|
||||
"Bomb": Bomb,
|
||||
@ -391,6 +391,8 @@ class Entity:
|
||||
"Shield": Shield,
|
||||
"Chestplate": Chestplate,
|
||||
"Helmet": Helmet,
|
||||
"RingCritical": RingCritical,
|
||||
"RingXP": RingXP,
|
||||
}
|
||||
|
||||
def save_state(self) -> dict:
|
||||
|
Reference in New Issue
Block a user