Merge branch 'master' into 'lighting'
# Conflicts: # squirrelbattle/display/mapdisplay.py # squirrelbattle/interfaces.py
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@ -3,16 +3,23 @@
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from squirrelbattle.interfaces import Map
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from .display import Display
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from ..game import Game
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class MapDisplay(Display):
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"""
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A class to handle the display of the map.
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"""
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map: Map
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def __init__(self, *args):
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super().__init__(*args)
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def update_map(self, m: Map) -> None:
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self.map = m
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self.pad = self.newpad(m.height, self.pack.tile_width * m.width + 1)
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def update(self, game: Game) -> None:
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self.map = game.map
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self.pad = self.newpad(self.map.height,
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self.pack.tile_width * self.map.width + 1)
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def update_pad(self) -> None:
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for j in range(len(self.map.tiles)):
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