Merge branch 'master' into 'equipment'

# Conflicts:
#   squirrelbattle/display/statsdisplay.py
#   squirrelbattle/entities/items.py
#   squirrelbattle/entities/player.py
#   squirrelbattle/interfaces.py
#   squirrelbattle/locale/de/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/locale/es/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/locale/fr/LC_MESSAGES/squirrelbattle.po
#   squirrelbattle/tests/game_test.py
This commit is contained in:
2021-01-08 02:11:40 +01:00
34 changed files with 1167 additions and 333 deletions

View File

@ -25,7 +25,7 @@ from ..translations import gettext as _, Translator
class TestGame(unittest.TestCase):
def setUp(self) -> None:
"""
Setup game.
Sets the game up.
"""
self.game = Game()
self.game.new_game()
@ -39,7 +39,7 @@ class TestGame(unittest.TestCase):
def test_load_game(self) -> None:
"""
Save a game and reload it.
Saves a game and reloads it.
"""
bomb = Bomb()
self.game.map.add_entity(bomb)
@ -93,7 +93,7 @@ class TestGame(unittest.TestCase):
def test_bootstrap_fail(self) -> None:
"""
Ensure that the test can't play the game,
Ensures that the test can't play the game,
because there is no associated shell.
Yeah, that's only for coverage.
"""
@ -102,7 +102,7 @@ class TestGame(unittest.TestCase):
def test_key_translation(self) -> None:
"""
Test key bindings.
Tests key bindings.
"""
self.game.settings = Settings()
@ -151,6 +151,9 @@ class TestGame(unittest.TestCase):
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_WAIT, self.game.settings),
KeyValues.WAIT)
self.assertEqual(KeyValues.translate_key(
self.game.settings.KEY_LADDER, self.game.settings),
KeyValues.LADDER)
self.assertEqual(KeyValues.translate_key(' ', self.game.settings),
KeyValues.SPACE)
self.assertEqual(KeyValues.translate_key('plop', self.game.settings),
@ -158,7 +161,7 @@ class TestGame(unittest.TestCase):
def test_key_press(self) -> None:
"""
Press a key and see what is done.
Presses a key and asserts what is done is correct.
"""
self.assertEqual(self.game.state, GameMode.MAINMENU)
self.assertEqual(self.game.main_menu.validate(),
@ -249,7 +252,7 @@ class TestGame(unittest.TestCase):
def test_mouse_click(self) -> None:
"""
Simulate mouse clicks.
Simulates mouse clicks.
"""
self.game.state = GameMode.MAINMENU
@ -279,7 +282,7 @@ class TestGame(unittest.TestCase):
def test_new_game(self) -> None:
"""
Ensure that the start button starts a new game.
Ensures that the start button starts a new game.
"""
old_map = self.game.map
old_player = self.game.player
@ -302,7 +305,7 @@ class TestGame(unittest.TestCase):
def test_settings_menu(self) -> None:
"""
Ensure that the settings menu is working properly.
Ensures that the settings menu is working properly.
"""
self.game.settings = Settings()
@ -341,7 +344,7 @@ class TestGame(unittest.TestCase):
self.assertEqual(self.game.settings.KEY_LEFT_PRIMARY, 'a')
# Navigate to "texture pack"
for ignored in range(11):
for ignored in range(12):
self.game.handle_key_pressed(KeyValues.DOWN)
# Change texture pack
@ -388,7 +391,7 @@ class TestGame(unittest.TestCase):
def test_dead_screen(self) -> None:
"""
Kill player and render dead screen.
Kills the player and renders the dead message on the fake screen.
"""
self.game.state = GameMode.PLAY
# Kill player
@ -404,14 +407,14 @@ class TestGame(unittest.TestCase):
def test_not_implemented(self) -> None:
"""
Check that some functions are not implemented, only for coverage.
Checks that some functions are not implemented, only for coverage.
"""
self.assertRaises(NotImplementedError, Display.display, None)
self.assertRaises(NotImplementedError, Display.update, None, self.game)
def test_messages(self) -> None:
"""
Display error messages.
Displays error messages.
"""
self.game.message = "I am an error"
self.game.display_actions(DisplayActions.UPDATE)
@ -421,7 +424,7 @@ class TestGame(unittest.TestCase):
def test_inventory_menu(self) -> None:
"""
Open the inventory menu and interact with items.
Opens the inventory menu and interacts with items.
"""
self.game.state = GameMode.PLAY
# Open and close the inventory
@ -482,7 +485,7 @@ class TestGame(unittest.TestCase):
def test_talk_to_sunflowers(self) -> None:
"""
Interact with sunflowers
Interacts with sunflowers.
"""
self.game.state = GameMode.PLAY
@ -533,7 +536,7 @@ class TestGame(unittest.TestCase):
def test_talk_to_merchant(self) -> None:
"""
Interact with merchants
Interacts with merchants.
"""
self.game.state = GameMode.PLAY
@ -706,3 +709,50 @@ class TestGame(unittest.TestCase):
self.game.player.hit(sea_eagle)
self.assertEqual(sea_eagle.health,
old_health - self.game.player.strength * 4)
def test_ladders(self) -> None:
"""
Ensure that the player can climb on ladders.
"""
self.game.state = GameMode.PLAY
self.assertEqual(self.game.player.map.floor, 0)
self.game.handle_key_pressed(KeyValues.LADDER)
self.assertEqual(self.game.player.map.floor, 0)
# Move nowhere
self.game.player.move(10, 10)
self.game.handle_key_pressed(KeyValues.LADDER)
self.assertEqual(self.game.player.map.floor, 0)
# Move down
self.game.player.move(3, 40) # Move on a ladder
self.game.handle_key_pressed(KeyValues.LADDER)
self.assertEqual(self.game.map_index, 1)
self.assertEqual(self.game.player.map.floor, 1)
self.assertEqual(self.game.player.y, 1)
self.assertEqual(self.game.player.x, 17)
self.game.display_actions(DisplayActions.UPDATE)
# Move up
self.game.handle_key_pressed(KeyValues.LADDER)
self.assertEqual(self.game.player.map.floor, 0)
self.assertEqual(self.game.player.y, 3)
self.assertEqual(self.game.player.x, 40)
self.game.display_actions(DisplayActions.UPDATE)
def test_credits(self) -> None:
"""
Load credits menu.
"""
self.game.state = GameMode.MAINMENU
self.game.display_actions(DisplayActions.MOUSE, 41, 41)
self.assertEqual(self.game.state, GameMode.CREDITS)
self.game.display_actions(DisplayActions.MOUSE, 21, 21)
self.game.display_actions(DisplayActions.REFRESH)
self.game.state = GameMode.CREDITS
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertEqual(self.game.state, GameMode.MAINMENU)