Added an overpowered eagle boss. To avoid seing it too often, entities now have a certain chance of being spawned. Closes #19.
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@ -100,3 +100,12 @@ class TeddyBear(Monster):
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maxhealth: int = 50, *args, **kwargs) -> None:
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super().__init__(name=name, strength=strength,
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maxhealth=maxhealth, *args, **kwargs)
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class GiantSeaEagle(Monster):
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"""
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An eagle boss
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"""
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def __init__(self, name: str = "eagle", strength: int = 1000,
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maxhealth: int = 5000, *args, **kwargs) -> None:
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super().__init__(name=name, strength=strength,
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maxhealth=maxhealth, *args, **kwargs)
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