Wrap perfectly the map on the screen, bricks won't teleport randomly anymore
This commit is contained in:
@ -31,9 +31,17 @@ class MapDisplay(Display):
|
||||
smaxrow = min(smaxrow, self.height - 1)
|
||||
smaxcol = self.pack.tile_width * self.map.width - \
|
||||
(x + deltax) + self.width - 1
|
||||
|
||||
# Wrap perfectly the map according to the width of the tiles
|
||||
pmincol = self.pack.tile_width * (pmincol // self.pack.tile_width)
|
||||
smincol = self.pack.tile_width * (smincol // self.pack.tile_width)
|
||||
smaxcol = self.pack.tile_width \
|
||||
* (smaxcol // self.pack.tile_width + 1) - 1
|
||||
|
||||
smaxcol = min(smaxcol, self.width - 1)
|
||||
pminrow = max(0, min(self.map.height, pminrow))
|
||||
pmincol = max(0, min(self.pack.tile_width * self.map.width, pmincol))
|
||||
|
||||
self.pad.clear()
|
||||
self.update_pad()
|
||||
self.refresh_pad(self.pad, pminrow, pmincol, sminrow, smincol, smaxrow,
|
||||
|
Reference in New Issue
Block a user