Wrap perfectly the map on the screen, bricks won't teleport randomly anymore
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@ -48,7 +48,10 @@ class DisplayManager:
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if self.game.state == GameMode.PLAY:
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# The map pad has already the good size
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self.mapdisplay.refresh(0, 0, self.rows * 4 // 5,
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self.cols * 4 // 5, resize_pad=False)
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self.mapdisplay.pack.tile_width
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* (self.cols * 4 // 5
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// self.mapdisplay.pack.tile_width),
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resize_pad=False)
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self.statsdisplay.refresh(0, self.cols * 4 // 5 + 1,
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self.rows, self.cols // 5 - 1)
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self.logsdisplay.refresh(self.rows * 4 // 5 + 1, 0,
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