We can open an empty inventory!
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@ -39,6 +39,7 @@ class Game:
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self.main_menu = menus.MainMenu()
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self.settings_menu = menus.SettingsMenu()
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self.settings_menu.update_values(self.settings)
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self.inventory_menu = menus.InventoryMenu()
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self.logs = Logs()
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self.message = None
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@ -104,6 +105,8 @@ class Game:
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elif key == KeyValues.RIGHT:
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if self.player.move_right():
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self.map.tick()
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elif key == KeyValues.INVENTORY:
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self.state = GameMode.INVENTORY
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elif key == KeyValues.SPACE:
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self.state = GameMode.MAINMENU
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