Linting and tests for chests

This commit is contained in:
eichhornchen
2021-01-08 23:32:47 +01:00
parent bdbf214d8d
commit 2eb42668c8
5 changed files with 67 additions and 8 deletions

View File

@ -8,7 +8,7 @@ import unittest
from ..bootstrap import Bootstrap
from ..display.display import Display
from ..display.display_manager import DisplayManager
from ..entities.friendly import Merchant, Sunflower
from ..entities.friendly import Merchant, Sunflower, Chest
from ..entities.items import Bomb, Heart, Sword, Explosion, Shield, Helmet, \
Chestplate, RingCritical, Bow, FireBallStaff, ScrollofDamage,\
ScrollofWeakening
@ -854,3 +854,59 @@ class TestGame(unittest.TestCase):
self.game.map.tick(self.game.player)
self.assertEqual(entity2.effects, [])
def test_chests(self) -> None:
"""
Interacts with chests.
"""
self.game.state = GameMode.PLAY
chest = Chest()
chest.move(2, 6)
self.game.map.add_entity(chest)
chest.inventory.append(FireBallStaff())
# Talk to merchant
self.game.handle_key_pressed(KeyValues.CHAT)
self.assertTrue(self.game.waiting_for_friendly_key)
self.game.handle_key_pressed(KeyValues.DOWN)
self.assertFalse(self.game.waiting_for_friendly_key)
self.assertEqual(self.game.state, GameMode.CHEST)
self.assertTrue(self.game.logs.messages)
# Navigate in the menu
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.DOWN)
self.game.handle_key_pressed(KeyValues.LEFT)
self.assertFalse(self.game.is_in_chest_menu)
self.game.handle_key_pressed(KeyValues.RIGHT)
self.assertTrue(self.game.is_in_chest_menu)
self.game.handle_key_pressed(KeyValues.UP)
self.assertEqual(self.game.chest_menu.position, 1)
# The second item is not a heart
chest.inventory[1] = sword = Sword()
# Take the second item by clicking on it
item = self.game.chest_menu.validate()
self.assertIn(item, chest.inventory)
self.game.display_actions(DisplayActions.MOUSE, 7, 25)
self.assertIn(item, self.game.player.inventory)
self.assertNotIn(item, chest.inventory)
# Give an item back
self.game.inventory_menu.position = len(self.game.player.inventory) - 1
self.game.handle_key_pressed(KeyValues.LEFT)
self.assertFalse(self.game.is_in_chest_menu)
self.assertIn(sword, self.game.player.inventory)
self.assertEqual(self.game.inventory_menu.validate(), sword)
self.game.handle_key_pressed(KeyValues.ENTER)
self.assertNotIn(sword, self.game.player.inventory)
self.assertIn(sword, chest.inventory)
# Test immortality
self.game.player.hit(chest)
self.assertTrue(not chest.dead)
# Exit the menu
self.game.handle_key_pressed(KeyValues.SPACE)
self.assertEqual(self.game.state, GameMode.PLAY)