Some translations were missing concerning sunflowers, fixes #44
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@ -474,9 +474,9 @@ class FriendlyEntity(FightingEntity):
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dialogue_option: list
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def talk_to(self, player: Any) -> str:
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a = randint(0, len(self.dialogue_option) - 1)
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return "The " + self.translated_name \
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+ " said : " + self.dialogue_option[a]
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return _("{entity} said: {message}").format(
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entity=self.translated_name.capitalize(),
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message=choice(self.dialogue_option))
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def keys(self) -> list:
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"""
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