Test merchants
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@ -66,7 +66,6 @@ class Game:
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We wait for the player's action, then we do what that should be done
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when the given key gets pressed.
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"""
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self.screen = screen
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while True: # pragma no cover
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screen.erase()
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screen.refresh()
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@ -122,7 +121,7 @@ class Game:
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self.state = GameMode.INVENTORY
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elif key == KeyValues.SPACE:
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self.state = GameMode.MAINMENU
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elif key == KeyValues.T:
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elif key == KeyValues.CHAT:
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# Wait for the direction of the friendly entity
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self.waiting_for_friendly_key = True
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