Reworked graphics to make it more modular

This commit is contained in:
Nicolas Margulies
2020-11-10 18:08:06 +01:00
parent e522047c74
commit 17530f386c
9 changed files with 155 additions and 132 deletions

View File

@ -5,15 +5,15 @@ import curses
from dungeonbattle.display.texturepack import TexturePack
from dungeonbattle.entities.player import Player
from dungeonbattle.interfaces import Map
from .display import Display
class MapDisplay:
class MapDisplay(Display):
player: Player
def __init__(self, m: Map, pack: TexturePack, height : int, width : int):
self.height = height
self.width = width
self.pack = pack
def __init__(self, *args):
super().__init__(*args)
def update_map(self, m: Map):
self.map = m
self.pad = curses.newpad(m.height, m.width + 1)
@ -22,7 +22,8 @@ class MapDisplay:
for e in self.map.entities:
self.pad.addstr(e.y, e.x, self.pack.PLAYER)
def display(self, y, x) -> None:
def display(self) -> None:
y, x = self.map.currenty, self.map.currentx
deltay, deltax = (self.height // 2) + 1, (self.width // 2) + 1
pminrow, pmincol = y - deltay, x - deltax
sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0)
@ -35,10 +36,4 @@ class MapDisplay:
pmincol = max(0, min(self.map.width, pmincol))
self.pad.clear()
self.update_pad()
self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
def refresh(self, m : Map, p : Player) -> None:
self.map = m
self.player = p
y, x = self.map.currenty, self.map.currentx
self.display(y,x)
self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)