Reworked graphics to make it more modular
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@ -1,57 +1,36 @@
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import curses
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from typing import Any, Union
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from typing import Any
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from dungeonbattle.tests.screen import FakePad
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from dungeonbattle.display.mapdisplay import MapDisplay
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from dungeonbattle.display.statsdisplay import StatsDisplay
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from dungeonbattle.display.menudisplay import MenuDisplay
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from dungeonbattle.interfaces import Map
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from dungeonbattle.entities.player import Player
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class Display:
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player: Player
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def __init__(self, screen: Any, m: Map, texture: Any):
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def __init__(self, screen: Any, pack: Any):
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self.screen = screen
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self.texture = texture
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self.map = m
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self.mapdisplay = MapDisplay(self.map, self.texture, self.rows * 4//5, self.cols)
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self.statsdisplay = StatsDisplay(self.rows//5, self.cols, self.rows * 4//5, 0)
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def refresh(self, m : Map, p : Player) -> None:
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self.map = m
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self.player = p
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self.mapdisplay.refresh(self.map, self.player)
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self.statsdisplay.refresh(self.player)
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# self.menudisplay.refresh(self.position)
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self.pack = pack
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def newpad(self, height: int, width: int) -> Union[FakePad, Any]:
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return curses.newpad(height, width) if self.screen else FakePad()
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def ensure_resized(self, *pads) -> bool:
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"""
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If the window got resized, ensure that the pads are also resized.
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"""
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y, x = self.screen.getmaxyx() if self.screen else (0, 0)
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for pad in pads:
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pad.resize(y, x)
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if self.screen and curses.is_term_resized(self.rows, self.cols):
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curses.resizeterm(y, x)
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return True
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return False
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def resize(self, y, x, height, width):
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self.x = x
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self.y = y
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self.width = width
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self.height = height
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def refresh(self, *args):
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if len(args) == 4:
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self.resize(*args)
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self.display()
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def display(self):
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pass
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@property
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def rows(self) -> int:
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return curses.LINES if self.screen else 42
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@property
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def height(self) -> int:
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return self.rows
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@property
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def cols(self) -> int:
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return curses.COLS if self.screen else 42
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@property
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def width(self) -> int:
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return self.cols
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