Merge branch 'EvenmoreDoc' into 'moredocs'

# Conflicts:
#   docs/entities/items.rst
This commit is contained in:
2021-01-10 18:49:25 +01:00
23 changed files with 486 additions and 301 deletions

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@ -3,7 +3,7 @@
from random import choice, shuffle
from .items import Item
from .items import Bomb, Item
from .monsters import Monster
from .player import Player
from ..interfaces import Entity, FightingEntity, FriendlyEntity, \
@ -48,11 +48,14 @@ class Chest(InventoryHolder, FriendlyEntity):
"""
A class of chest inanimate entities which contain objects.
"""
annihilated: bool
def __init__(self, name: str = "chest", inventory: list = None,
hazel: int = 0, *args, **kwargs):
super().__init__(name=name, *args, **kwargs)
self.hazel = hazel
self.inventory = self.translate_inventory(inventory or [])
self.annihilated = False
if not self.inventory:
for i in range(3):
self.inventory.append(choice(Item.get_all_items())())
@ -68,6 +71,10 @@ class Chest(InventoryHolder, FriendlyEntity):
"""
A chest is not living, it can not take damage
"""
if isinstance(attacker, Bomb):
self.die()
self.annihilated = True
return _("The chest exploded")
return _("It's not really effective")
@property
@ -75,14 +82,14 @@ class Chest(InventoryHolder, FriendlyEntity):
"""
Chest can not die
"""
return False
return self.annihilated
class Sunflower(FriendlyEntity):
"""
A friendly sunflower.
"""
def __init__(self, maxhealth: int = 15,
def __init__(self, maxhealth: int = 20,
*args, **kwargs) -> None:
super().__init__(name="sunflower", maxhealth=maxhealth, *args, **kwargs)
@ -162,6 +169,6 @@ class Trumpet(Familiar):
A class of familiars.
"""
def __init__(self, name: str = "trumpet", strength: int = 3,
maxhealth: int = 20, *args, **kwargs) -> None:
maxhealth: int = 30, *args, **kwargs) -> None:
super().__init__(name=name, strength=strength,
maxhealth=maxhealth, *args, **kwargs)

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@ -498,7 +498,7 @@ class ScrollofDamage(Item):
class ScrollofWeakening(Item):
"""
A scroll that, when used, reduces the damage of the ennemies for 3 turn.
A scroll that, when used, reduces the damage of the ennemies for 3 turns.
"""
def __init__(self, name: str = "scroll_of_weakening", price: int = 13,
*args, **kwargs):
@ -613,7 +613,7 @@ class FireBallStaff(LongRangeWeapon):
@property
def stat(self) -> str:
"""
Here it is dexterity
Here it is intelligence
"""
return "intelligence"

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@ -76,8 +76,8 @@ class Tiger(Monster):
"""
A tiger monster.
"""
def __init__(self, name: str = "tiger", strength: int = 2,
maxhealth: int = 20, *args, **kwargs) -> None:
def __init__(self, name: str = "tiger", strength: int = 5,
maxhealth: int = 30, *args, **kwargs) -> None:
super().__init__(name=name, strength=strength,
maxhealth=maxhealth, *args, **kwargs)
@ -97,7 +97,7 @@ class Rabbit(Monster):
A rabbit monster.
"""
def __init__(self, name: str = "rabbit", strength: int = 1,
maxhealth: int = 15, critical: int = 30,
maxhealth: int = 20, critical: int = 30,
*args, **kwargs) -> None:
super().__init__(name=name, strength=strength,
maxhealth=maxhealth, critical=critical,

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@ -1,11 +1,13 @@
# Copyright (C) 2020-2021 by ÿnérant, eichhornchen, nicomarg, charlse
# SPDX-License-Identifier: GPL-3.0-or-later
from math import log
from random import randint
from typing import Dict, Optional, Tuple
from .items import Item
from ..interfaces import FightingEntity, InventoryHolder
from ..translations import gettext as _
class Player(InventoryHolder, FightingEntity):
@ -61,6 +63,31 @@ class Player(InventoryHolder, FightingEntity):
self.recalculate_paths()
self.map.compute_visibility(self.y, self.x, self.vision)
def dance(self) -> None:
"""
Dancing has a certain probability or making ennemies unable
to fight for 3 turns. That probability depends on the player's
charisma.
"""
diceroll = randint(1, 10)
found = False
if diceroll <= self.charisma:
for entity in self.map.entities:
if entity.is_fighting_entity() and not entity == self \
and entity.distance(self) <= 3:
found = True
entity.confused = 1
entity.effects.append(["confused", 1, 3])
if found:
self.map.logs.add_message(_(
"It worked! Nearby ennemies will be confused for 3 turns."))
else:
self.map.logs.add_message(_(
"It worked, but there is no one nearby..."))
else:
self.map.logs.add_message(
_("The dance was not effective..."))
def level_up(self) -> None:
"""
Add as many levels as possible to the player.
@ -69,9 +96,19 @@ class Player(InventoryHolder, FightingEntity):
self.level += 1
self.current_xp -= self.max_xp
self.max_xp = self.level * 10
self.maxhealth += int(2 * log(self.level) / log(2))
self.health = self.maxhealth
self.strength = self.strength + 1
# TODO Remove it, that's only fun
if self.level % 3 == 0:
self.dexterity += 1
self.constitution += 1
if self.level % 4 == 0:
self.intelligence += 1
if self.level % 6 == 0:
self.charisma += 1
if self.level % 10 == 0 and self.critical < 95:
self.critical += (100 - self.charisma) // 30
# TODO Remove it, that's only for fun
self.map.spawn_random_entities(randint(3 * self.level,
10 * self.level))