Key handler does not depend on curses's screen anymore
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@ -7,6 +7,7 @@ from dungeonbattle.display.display_manager import DisplayManager
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from dungeonbattle.entities.player import Player
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from dungeonbattle.game import Game, KeyValues, GameMode
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from dungeonbattle.menus import MainMenuValues
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from dungeonbattle.settings import Settings
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class TestGame(unittest.TestCase):
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@ -36,25 +37,39 @@ class TestGame(unittest.TestCase):
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"""
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Test key bindings.
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"""
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self.assertEqual(self.game.translate_key(
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self.game.settings.KEY_UP_PRIMARY), KeyValues.UP)
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self.assertEqual(self.game.translate_key(
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self.game.settings.KEY_UP_SECONDARY), KeyValues.UP)
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self.assertEqual(self.game.translate_key(
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self.game.settings.KEY_DOWN_PRIMARY), KeyValues.DOWN)
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self.assertEqual(self.game.translate_key(
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self.game.settings.KEY_DOWN_SECONDARY), KeyValues.DOWN)
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self.assertEqual(self.game.translate_key(
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self.game.settings.KEY_LEFT_PRIMARY), KeyValues.LEFT)
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self.assertEqual(self.game.translate_key(
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self.game.settings.KEY_LEFT_SECONDARY), KeyValues.LEFT)
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self.assertEqual(self.game.translate_key(
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self.game.settings.KEY_RIGHT_PRIMARY), KeyValues.RIGHT)
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self.assertEqual(self.game.translate_key(
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self.game.settings.KEY_RIGHT_SECONDARY), KeyValues.RIGHT)
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self.assertEqual(self.game.translate_key(
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self.game.settings.KEY_ENTER), KeyValues.ENTER)
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self.assertEqual(self.game.translate_key(' '), KeyValues.SPACE)
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self.game.settings = Settings()
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_UP_PRIMARY, self.game.settings)[0],
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KeyValues.UP)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_UP_SECONDARY, self.game.settings)[0],
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KeyValues.UP)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_DOWN_PRIMARY, self.game.settings)[0],
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KeyValues.DOWN)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_DOWN_SECONDARY, self.game.settings)[0],
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KeyValues.DOWN)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_LEFT_PRIMARY, self.game.settings)[0],
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KeyValues.LEFT)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_LEFT_SECONDARY, self.game.settings)[0],
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KeyValues.LEFT)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_RIGHT_PRIMARY, self.game.settings)[0],
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KeyValues.RIGHT)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_RIGHT_SECONDARY, self.game.settings)[0],
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KeyValues.RIGHT)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_ENTER, self.game.settings)[0],
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KeyValues.ENTER)
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self.assertEqual(KeyValues.translate_key(' ', self.game.settings)[0],
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KeyValues.SPACE)
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self.assertEqual(KeyValues.translate_key('plop', self.game.settings)[0],
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None)
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def test_key_press(self) -> None:
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"""
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@ -19,7 +19,7 @@ class TestInterfaces(unittest.TestCase):
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Try to load a map from a file.
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"""
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m = Map.load("resources/example_map.txt")
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self.assertEqual(m.width, 44)
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self.assertEqual(m.width, 52)
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self.assertEqual(m.height, 17)
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def test_tiles(self) -> None:
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