The broken test is mysteriously working now
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@ -155,7 +155,7 @@ class Game:
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# Wait for the direction of the friendly entity
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self.waiting_for_friendly_key = True
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elif key == KeyValues.WAIT:
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self.map.tick()
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self.map.tick(self.player)
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elif key == KeyValues.LADDER:
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self.handle_ladder()
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