Corrected bugs(some still remain)
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@ -51,10 +51,12 @@ class Game:
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"""
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# TODO generate a new map procedurally
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self.map = Map.load("example_map.txt")
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self.map.currenty = 1
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self.map.currentx = 6
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self.player = Player()
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self.player.move(1, 6)
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self.map.add_entity(self.player)
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self.display = Display(screen, TexturePack.get_pack(self.settings.TEXTURE_PACK))
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self.display = Display(screen, self.map, TexturePack.get_pack(self.settings.TEXTURE_PACK))
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# self.menu_display = MenuDisplay(screen, self.main_menu, 0, 0)
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@staticmethod
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@ -71,7 +73,7 @@ class Game:
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while True:
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screen.clear()
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screen.refresh()
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self.display.refresh()
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self.display.refresh(self.map, self.player)
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key = screen.getkey()
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self.handle_key_pressed(self.translate_key(key))
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